I am still learning on improving the UI. I was able to implement some features but thanks to everyone's feedback I got some better ideas how to make the UI more self-explanatory and not having to do math lol. I'll update it on the next iteration
On a scale of 1 to 10, what do you think about the idea of a deck builder (inspired by Balatro, slay the Spire, Magic the Gathering) with theme of Life Coaching?
I think it would be much more interesting if actually its more important to pick the cards based on the person problems.. for example the fat guy needs to go to the GYM and do exercise, so should be a priority to pick these cards for that person specifically.. rather than just be a counting numbers cards based game.
Thanks for the suggestion! We actually have that in the plan but we ran out of time to implement the idea. We had different health cards, financial cards, relationship cards, etc. and the plan was different clients have different solution/advice cards you need to play to raise their progress bar.
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This is an interesting card game! Can tell the logic of the game but I am not good at math loll. But I really like the message of the game! Good Jam!
I am still learning on improving the UI. I was able to implement some features but thanks to everyone's feedback I got some better ideas how to make the UI more self-explanatory and not having to do math lol. I'll update it on the next iteration
Interesting card game design!
On a scale of 1 to 10, what do you think about the idea of a deck builder (inspired by Balatro, slay the Spire, Magic the Gathering) with theme of Life Coaching?
I think it would be much more interesting if actually its more important to pick the cards based on the person problems.. for example the fat guy needs to go to the GYM and do exercise, so should be a priority to pick these cards for that person specifically.. rather than just be a counting numbers cards based game.
Thanks for the suggestion! We actually have that in the plan but we ran out of time to implement the idea. We had different health cards, financial cards, relationship cards, etc. and the plan was different clients have different solution/advice cards you need to play to raise their progress bar.
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